![]() Assuming you have Magnum installed in the Emscripten path as described in Cross-compiling for Emscripten, build your project simply as this, using one of the toolchain files from above: mkdir build-emscripten-wasm & cd build-emscripten-wasm Building and running console applicationsĮmscripten allows you to run arbitrary console utilities and tests via Node.js, except for all code that accesses browsers APIs such as WebGL or audio. Don't forget to adapt EMSCRIPTEN_PREFIX variable in toolchains/generic/Emscripten*.cmake to path where Emscripten is installed you can also pass it explicitly on command-line using -DEMSCRIPTEN_PREFIX. The following guide will work with the WASM toolchain. The generic/Emscripten.cmake is for the classical (asm.js) build, the generic/Emscripten-wasm.cmake is for WebAssembly build. The following guide will assume the contents of the repository are placed in a toolchains/ subdirectory. Add it as a submodule to your project or fetch the contents any other way that suits your project. On ArchLinux it's the emscripten and nodejs packages, both in the repository.Ĭross-compilation to Emscripten is done using a CMake toolchain that's part of the toolchains repository at https:/ / / mosra/ toolchains. Running console applications requires Node.js, running browser apps require a webserver that's able to serve static content (for example Apache, if you have Python installed, it has a builtin webserver too). ![]() The following guide explains basic workflow of using Emscripten for deploying HTML5 apps using WebGL.Īt the very least you need to have Emscripten installed. Warnings about $ characters when using EM_ASM.CMake can't find CORRADE_INCLUDE_DIR, _CORRADE_CONFIGURE_FILE or _CORRADE_MODULE_DIR.First Emscripten run takes long or fails.CMake insists on using Visual C++ as a compiler. ![]() Timer queries not available in the browser.Differences between WebGL and OpenGL ES.Terminal output, environment and command-line arguments. ![]()
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